HomeMetaverseKhronos Unveils OpenXR 1.1 for Streamlined Cross-platform XR App Development

Khronos Unveils OpenXR 1.1 for Streamlined Cross-platform XR App Development

-


Beaverton, OR – April 15, 2024 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the immediate availability of the OpenXR™ 1.1 specification. This release evolves the widely adopted OpenXR open API standard for high-performance, cross-platform access to VR, AR, and mixed reality (MR) — collectively known as XR—platforms and devices. OpenXR 1.1 consolidates widely used API extensions into the core specification to reduce fragmentation and adds new functionality to streamline the development of more powerful and efficient XR applications.

In particular, OpenXR 1.1 consolidates multiple vendor extensions for key functionality to reduce differences in application code across multiple platforms, while still remaining flexible and extensible to foster innovation in a rapidly growing and evolving market. The OpenXR Working Group will focus on managing a pipeline of extensions to develop and seek feedback on new functionality, while proactively integrating proven technology into the core specification to provide developers with robust cross-platform XR capabilities.

“NVIDIA regards OpenXR as a key open standard as it enables portable access to diverse XR devices. OpenXR 1.1 is an important step in consolidating important functionality while reducing fragmentation for developers. NVIDIA is working to leverage OpenXR in its CloudXR Suite that enables flexible delivery of sophisticated immersive experiences to a broad range of devices,” said David Chu, vice president of Spatial Computing and XR, NVIDIA.

Today, most major XR platforms have transitioned to using OpenXR to expose current and future device capabilities. Vendors with conformant OpenXR implementations include Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, Varjo, and Collabora’s Monado open source runtime. OpenXR is also supported by all the major game and rendering engines, including Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity.

OpenXR Roadmap and Call for Community Feedback

The OpenXR Working Group welcomes and encourages feedback from the XR developer community on their experience with using OpenXR. Such feedback is essential input to prioritizing future developments on the OpenXR roadmap so that the evolving real-world requirements of developers are met. For example, the Working Group is currently exploring multiple functionality domains such as extending hand tracking to include full body tracking, and enhanced handling of spatial entities to provide standardized methods to interact with the user’s environment in advanced spatial computing applications.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

LATEST POSTS

An Academic Journal by Unlearn Shows Evidence of Implementing AI-Powered Digital Duplicates in the Healthcare Sector

SAN FRANCISCO–(BUSINESS WIRE)–Unlearn®, an artificial intelligence research company today announced its peer-reviewed scientific manuscript, entitled “Increasing Acceptance of AI-Generated Digital Twins Through Clinical Trial...

Forget $10,000, Expert in Cryptocurrency Predicts Ethereum ETFs Will Drive ETH To $14,000

The long-awaited Ethereum ETFs have finally hit the market, marking a significant milestone for Ethereum and other altcoins. Industry experts and enthusiasts are looking...

Solympics Price Projection: SOLYMPICS Drops 43% With Specialists Advising to Look at This Alternate Olympics Meme Coin For 10x Profits

Join Our Telegram channel to stay up to date on breaking news coverage The Solympics price crashed 43% in the last 24 hours to trade...

Most Popular